CIEKAWE STRONY
Strona serwerów dog fight
Skies of Fire
Skies of Valor
Strona KG 200
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AEROKLUB BYDGOSKI.
Szanowni wirtualni Piloci sam nie mogę latać w realu z powodów zdrowotnych i bardzo nad tym ubolewam. Jednak nic nie stoi na przeszkodzie, abyście Wy spróbowali prawdziwego latania. Oto strona Aeroklubu Bydgoskiego. Ciekawe artykuły z prawdziwego latania polecam artykuł o odrzutowym Blaniku. Na stronie wiele przydatnych informacji z kontaktem włącznie. Pozdrowienia dla Nomada.
Gorąco polecam.
.






Komentarze
Cytuję Peegula: eee wpisał w google "sturmovik"??
takk trzeba ich kiedyś odwiedzić.
WarBirds IL2 Server
Server Adress:
85.195.108.211:21000
HyperLobby name:
War_Birds
Mods:
Up2.01 + WarBirds1.1
Mod Download + Pilot Registration + Server Stats
http://www.war-birds.com
Server's description:
Gameplay follows the ideas of the WarBirds FreeHost arena:
1) The main goal is complete capture of enemy's territories;
2) Territory can only be captured through 'closing' and subsequent
'capturing' of an airfield. Currently controlled territories are reflected
by the frontline dividing both parties. Capturing of an airfield pushes
the
frontline towards the enemy.
3) When all airfields are captured and the enemy is left effectively
without any ground - the map is considered won by the other side and
automatically reset to the original state with each side controlling equal
number of airfields.
4) To close an airfield at least 90% of its 'active objects' must be in
any way destroyed. Exact list of the objects cannot be seen, however the
total number of objects, number of those remaining intact, and number
required to close a field can be seen through >field f console
command.
When an airfield is CLOSED you will get a message stating which field has
been closed. Planes cannot take off from a CLOSED airfield.
3) A destroyed object on a field will be repaired and become active again
(re-spawn, 'reup') in 2000 seconds after its destruction. When enough
objects has been repaired to get the number of objects intact higher than
10% - the field OPENS back (you will again get a message) and you will be
able to take-off from it again.
4) A closed airfield capture is performed by paratroopers dropped from a
transport plane (Ju-52, C-47, Li-2). A capture is considered to be
successful if at least 12 troopers have safely made it to the ground: at
the moment troopers run 10-20 meters after landing and 'hide in the grass'
(drop to the ground), only afterwards they are counted as 'landed safely'.
Notice that it is not needed that all the troops are droped from one plane
- the server keeps the count of the landed troopers, so troopers from
another transport(s) can add up the total number to 12. This number is
reset to 0 if the field re-OPENS.
5) After an airfield is captured it changes its color, list of available
planes (according to its new side) and pushes the frontline towards the
enemy. The field, however, will remain CLOSED while its number of active
objects is below 10%. Notice that an just captured airfield that is still
CLOSED cannot be re-captured back by dropping troopers. To be captured
back
the field needs to OPEN and be CLOSED again.
6) To increase of air battles intensity radars have been introduced into
the game. Radars' range can be seen on the map as colored circles. Each
airfield has its own radar. If a radar is destroyed its circle turns
white.
You will see enemy and friendly planes in air as coloured crosses when
those planes are in range (inside the circle) of any friendly radar. If a
plane is NOT shown by radars, then this plane is either: outside radars'
radius, its altitude is lower than 100 metres or higher than 5000 meters,
the plane is obscured from the particular radar's line-of-sight by terrain
elevations (hills, mountains etc.) or the radar is destroyed. Radars are
ONLY available in briefing, you will not see them in flight.
7) Fleet of flyable planes changes as the game time progresses (Rolling
Plane Set) to reflect their historical availability. Current date can be
seen using >tod command.
The game events is simulated to take place between September 1939 and
January 1946. Each month of the battle lasts approximately 3 real-time
days.
9) The passage of time in the game is acccelerated 6 times of the
original, so the daytime from dawn to dusk lasts approximately 4 hours
(depending on the server preferences). There is no night: the sun will
instantly 'jump' to sunrise as soon as it sets and the new game-day
begins.
10) There are additional commands available to the user:
>field shows the current status of fields
>tod shows the current in-game time and date